Castaways in a dark world far removed from all they hold dear…

…7 fledgling heroes from a world rich in magic are flung across the tapestry of reality when the massive warring powers of their home rip the fabric of existence asunder. Now, lost in a sunless world eerily like their own, but unlike anything they’ve ever seen they must learn what it means to survive…

Dungeons in Darkness takes place in a once modern world similar to our own cast forward 300 years after humanity’s fall to the dwellers in darkness. The tattered fringes of humanity have found ways to survive along side what remain of the invaders. Vampires, werewolves, demons, magi, a seemingly endless variety of crossbred abominations and otherworldly things had battled and betrayed one another to the point of near extinction. The forefathers & sires of those scattered remnants had pulled down the sun, and feasted on the undulating mass of humanity as it cried out. For the monsters it would seem, man was that most epicurean of delights. Flesh, blood, fear, essence, lust, dreams, greed…

…a man is so many delicious flavors to these predators, yet they are shadows compared to the powers of legend. Very few of any real power remain and their weakened condition has made humanity once again a potential threat and a meal for which may be paid the final price.

Now, after nearly 300 years the never-ending night has reached a dawning. Though no glowing orb has been seen in the sky the muted colors of a rain sodden day have show themselves, and a fiery pillar of hope has been seen on the horizon…

Dungeons in Darkness takes advantage of D20/OGL mechanics blending elements of Monte Cook’s The World of Darkness, Ravenloft, & Dungeons & Dragons 3.5 Ed.

Dungeons in Darkness

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